Co-op plans and beta development
This is the development snapshot for 8 November 2026. For the rules in the released build, see double battles and co-op.
In testing · Wild encounters
The next co-op version gives the party leader a switch and lets individual members opt out. Each trainer gets a wild opponent of their own. Only its assigned trainer can catch it, so a partner cannot take your shiny. After the first catch, the other trainer can finish their encounter. This change is in review and awaiting a two-client playtest.
Planned · Trainers, rivals, and gyms
The design calls for a ready check before trainer fights. Ordinary route trainers would gain two levels per Pokémon and an extra teammate drawn from local wild encounters. Gym leaders and rivals would get individually built co-op teams. A gym would open to co-op once its team is ready. Level sync is planned for gym, rival, and legendary battles. The exact cap is still under review.
Planned · Story legendary encounters
Two trainers would face a single story legendary. One successful catch would advance the story for both eligible trainers and give each their first copy. A trainer who already received that legendary could help a friend without receiving a second one.
Under discussion · Shiny prize rotation
A smaller species pool and occasional availability have been discussed for Goldenrod’s shiny prize. The pool size and daily chance are undecided.
In progress · Regional story work
Johto and Hoenn are current priorities for progression testing. Unova has active story work, and Sinnoh needs more testing between scripted events. The region guide identifies milestones testers can try now.
Under discussion · Chat and 3D
The team is designing improvements to chat, including clickable Pokémon links and language channels. Making 3D scenery the default has also been discussed. Today the desktop view is optional and players can enable it with F4.