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Underground mining

Your first badge can open a second world beneath the routes. Get an Explorer Kit from the Hiker in your first gym town, then use it from an eligible outdoor tile. Use the kit again in the tunnels to return to the surface.

Where to get the Explorer Kit

RegionBadgeHiker’s house
KantoBoulder · BrockPewter City, House 2. Look for an old man and a boy who give battle tips.
JohtoZephyr · FalknerViolet City, northwest house.
HoennStone · RoxanneRustboro City, House 2. The residents talk about the Trainer’s School.
SinnohCoal · RoarkOreburgh City, south house with the mine worker.

Finding a wall

Open the Underground map and use Scan. A sweep checks up to 80 tiles in each direction and can reveal up to eight new spots. Follow a sparkle to the wall, stand beside it in the corridor, and interact. The spots grow in clusters, so scan again after a dig. If nothing is close, follow the direction the radar gives you.

How much can I dig?

Each wall has 13 columns, 10 rows and 196 integrity. Your first wall contains three treasures and no obstructing rocks. Later walls roll two to four buried finds, with rocks mixed in.

ToolCost per hitUse it for
Pickaxe4 integrityCareful work around a visible edge. It removes two layers at the center and one from the four adjacent squares.
Hammer8 integritySearching a fresh patch. It removes two layers at the center and along the four sides, plus one on each diagonal.

Exposing one corner lets you see what you’re digging toward. Uncover the whole shape to earn it. A collapse pays out fully uncovered finds. Walking away early forfeits the dig. A hit on exposed rock still costs integrity and stops the tool’s spread.

Mining wall with a selected tile, integrity bar and pickaxe and hammer costs
The green bar shows how much digging the wall has left.

What can I find?

Colored spheres pay for decorations and traps. Treasure includes fossils, evolution stones, Plates, the Odd Keystone and Old Amber. The beta uses the expanded treasure pool from your first dig. Your character’s ID determines which of the Skull or Armor fossils can roll. Fossil weights also vary by item, so total finds per wall won’t tell you your odds of getting a particular fossil.

Growing spheres and building a Secret Base →

Checked for server 0.1.122 · 8 November 2026