Floor / ground
Choose a 1 × 1, 2 × 1 or 2 × 2 tile pattern in the classic editor. The complete pattern repeats in both directions so you can check the edges for visible seams.
Creator guide · Base assets
Draw a floor, wall, tileset or piece of furniture. Preview it at game scale, keep a copy, then send your art for manual review.
Submitting starts a review. It does not automatically put your art into the game.
01 / Start here
Open Base assets, choose an Asset type, then select Start new asset. Your previous asset goes into Saved assets. One game tile is 16 × 16 pixels.
Choose a 1 × 1, 2 × 1 or 2 × 2 tile pattern in the classic editor. The complete pattern repeats in both directions so you can check the edges for visible seams.
A wall face that repeats from left to right. Keep neighboring edges consistent.
A 4 × 4 atlas of sixteen 16 × 16 cells. This is artwork, not an autotile rules file.
Set floor space and height separately: a rug lies flat; a cabinet rises above its footprint.
In classic floor mode, choose Pattern size, then Start new asset or Apply size. Draw a horizontal motif across 2 × 1 tiles, or alternate colors across all four cells of a 2 × 2 checkerboard. In your base repeats the whole drawing without rearranging its cells.
Resizing keeps pixels at the bottom center and adds transparent space when growing. Shrinking asks before cropping the top or sides; cancel to keep your work, or use undo after applying. Save a project copy before resizing if you want a permanent backup.
Width in tiles and Depth in tiles each accept 1–8. Height above ground adds 0, 16, 32, 48 or 64 pixels above that floor space.
PNG width = width × 16
PNG height = depth × 16 + height above ground
For example, a 2 × 1 tile cabinet with 48 px height above ground has a 32 × 64 px drawing area. A flat 2 × 2 rug has a 32 × 32 px drawing area.
Use Apply size to resize the current item. Pixels stay anchored at the bottom center; shrinking can crop the top and sides. Use undo to restore cropped pixels.
02 / Make it yours
Use Pencil (B), Eraser (E), Fill (G) and Picker (I). Zoom in to place pixels; check In your base to see how the art reads beside the character.
Choose an Item behavior under What should it do? and describe the interaction in Behavior notes (optional, up to 2,000 characters).
For a slot-machine cabinet, choose Game / arcade and write: “When a player interacts with this cabinet, open the existing casino slot game.” Name the intended game if you know it.
Use plain language. These are design notes for the owner, who manually handles behavior, placement and collision if the art is accepted. Submissions do not run creator code.
03 / Before you send
Browser storage is not a portable backup. Clearing browser data, using a different browser or changing devices can leave your saved shelf behind. Keep downloaded project files somewhere safe.
04 / Share your work
Submit your original art, or art you have permission to submit. Check that you can share any material you include. The editor’s reference images are there to help with scale and color.
The review issue includes your artwork, artwork name, artist credit, contact information and notes, including behavior notes. Only include details you are comfortable making public. Use a public handle for contact; leave out private email addresses, personal details and secrets.
Ordinary submissions are separate from contests. Use Submit art outside a contest. Contest entry has its own availability and rules; a closed contest does not make an ordinary submission a contest entry.
When the base-art contest is open, floors, walls, tilesets and items can enter from Base assets. Character cosmetics are outside this contest. Enter your Discord handle, read the contest rules, accept the contest terms and use the contest submission button.
Each person may enter up to 3 entries; a tileset counts as one. Every eligible entry is judged out of 100 points: 40 pixel-art quality, 30 game fit, 20 technical readiness and 10 community. Larger artwork does not automatically earn more points. Contest art must be entirely your own original work, with no AI-generated art.
Keep your project backup and the returned review link. The team checks eligibility and judges entries; a successful submission is not an acceptance or a prize award.
The owner reviews the art, credit and notes, checks dimensions, transparency, visual fit and intended behavior, then decides whether and how to integrate it. Watch the returned review for updates or questions. Acceptance is not guaranteed, and there is no promised review or release date.
Keep creating